Dalibor is a semi-canon Dragonriders of Pern site. No knowledge of the series or site is required to join; players of all experience levels are welcome here. Founded in 2008 on Proboards and moved to Jcink in 2013, Dalibor has been running for eight years.
Winter, 17th Turn, 11th Pass
Winter continues on but for a lucky few it is not a factor as they travel south. Grove Weyr has called on Dalibor to assist them with exploring the deep jungle to the southeast of the Weyr. Warm weather sounds great and for a few days it is for the explorers.
Good things never last and those on the expedition soon meet huge snakes capable of crushing a human, huge felines - some of which are taken alive to be delivered somewhere, new fruits, new medicinal plants, and also a gorgeous bloom that no one has ever seen the likes of before! Other fauna in the jungle proves to be far more friendly as a number of riders and handlers return with winged snakes and some kind of bushy tailed rodent? No one is quite sure what they are but the beasthall will surely be interested in the new species!
Illness spreads through the expedition goers and then through Dalibor as well - possibly spread by someone who returned early from the expedition. No one is entirely sure what the catalyst for the illness was and it has an alarming fatality rate. For days there are large groups of people that are touch and go, healers work non-stop to keep them from perishing; for some their effort is in vain.
Rayna of Gold Couineth - Boo
Z'dyn of Iron Baihujinth - Rhia
Jali of Copper Laanasuth - Rii
Arlya of Burgundy Xerocleth - Rowana
Norla of Bronze Norsk - Ivy
Nevitheran of Gold Nevisk - Rhia
Rilorden of Blue Gabranth - Zane
Nia of Pink Koeneth - Catsitta
B'tor of Green Tavistrath - Sakoru
Ijo of Brown Isk - Rhia
Al'dr of Blue Fortath - Raining
Zanii of Black Zansk - Leo
Dalibor was created by Bre, continued by Cathaline, and is now owned and operated by Ruin
. Most of the information, rules, and graphics were made, compiled, or written by staff with credit given to those whose resources they used. Stock thanks to credited parties. All characters and posts are copyrighted to the members of the game. No material from this site should be copied in any way, shape, or form without utter express permission from the members and staff. All references to worlds and characters based on Anne McCaffrey's 'Dragonrider of Pern' series are copyright Anne McCaffrey 1967-2017, all rights reserved. The Dragonriders of Pern is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with general permission for non-commercial purposes without monetary gain.
An Overview of Pern
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BASICS OF PERN
Modern Pernese society is pre-industrial and employs feudalism as well as the guild system to lend order to its society. There are occasional examples of out-of-place technology such as flamethrowers, telescopes, and chemical fertilizers, but the planet as a whole is highly agriculture-based. The people of Pern belong to one of four groups: dragonriders and weyrfolk who live in the Weyrs; holders and holdfolk who live in the holds, which are similar to cities; mastercrafters and craftsmen who live throughout Pern, acting as agents of their craft; and traders or holdless who have no permanent home by choice or by exile due to a high crime.
One of the main threats to human civilization on Pern is Thread, a mycorrhizoid spore that periodically rains down on the planet due to the orbit of a rogue planet known as the Red Star. The planet is characterized as a Sedna-class inner Oort cloud object and it has an elliptic orbit around the system's sun, known as Rukbat, that lasts two hundred and fifty turns, or Pernese years. Thread can reach the planet Pern for fifty turns when the Red Star reaches its perihelion. Those turns are called a pass, while the two hundred turns when thread doesn't reach Pern are called an interval. Thread consumes any organic material in its path at a voracious rate, including crops, animals, and humans. To combat Thread, the Pernese use intelligent firebreathing dragons who are bonded to human riders; they were created through genetic manipulation of a native species thousands of turns in the past. Each rider and dragon share a strong telepathic bond to each other, one that is formed by Impression at the dragon's hatching.
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Humans are not aboriginal to Pern, though the modern humans of Pern have long forgotten their origins. The planet was explored and cleared for colonization by an Exploration and Evaluation Corps team from Earth two hundred years before the actual colonization commenced. The team was seeking habitable planets with natural resources in order to escape their overcrowded and polluted home planet.
The EEC team spent ten days assessing the planet. They recorded geographical, geological, botanical, ecological and zoological information in a variety of locations across the world, some of which are now prominent locations in modern Pern. Shavva bint Faroud, a member of the EEC team, found the pristine planet extremely beautiful, and was the ancestor of Avril Bitra, an astronavigator who was part of the colonization of Pern.
Despite the suitability of the planet, the EEC team puzzled over a repeated pattern of circles where the ground was bare, a phenomenon that they observed across the entirety of Pern. They did not have the information to identify it as Thread damage from previous falls, so they eventually labeled the planet with the acronym Parallel Earth, Resources Negligible. This meant that it was insufficient to support interstellar commercial trade, but when it became an agricultural settlement later on, it became known as Pern.
Pern was colonized by a mix of humans from Earth, the First Moon Base, and Alpha Centauri. The colonists came from a technocratic society recovering from a devastating war with an alien race. The colony was led by Admiral Paul Benden and Governor Emily Boll, who had both been key leaders in the war. The six thousand colonists who came to Pern did so to return to an agrarian society with little technology, braving a fifteen-year one-way journey to an isolated part of the galaxy in hopes of building a utopia.
Less than a decade after the colony was established, the destructive spore known as Thread began to rain down upon the planet once more. Unable to retreat from the peril, the settlers developed methods of combating the Thread with what technology they had available. A small indigenous lifeform, called a dragonet or firelizard, possessed remarkable adaptations against Thread: flight, teleportation, limited telepathy, and the ability to chew phosphine-bearing rocks to generate bursts of fire. They had also already developed a symbiotic relationship with the human colonists, bonding to any individual who fed them at their hatching.
Kitti Ping, a scientist trained in genetic manipulation by a race known as the Eridani, manipulated the genes of the firelizards in order to turn them into full-sized, flaming, telepathic dragons. Paired with a rider, they could sear Thread from the sky before it fell to the ground. Dragonriders became vitally important and highly respected, especially after a mass migration to the north following seismic activity in the south allowed them to found the first Weyr.
In the weeks following the first attack of Thread, the colonists debated sending a homing capsule to Earth, their only way of calling for help. The colonists demonstrated the independence and bravery that is now considered typical of the Pernese, deciding to fight Thread alone rather than wait for the technocrats to reach them. However, a small section of the community disagreed. Ted Tubberman, the colony's lead botanist, sent an SOS with a homemade beacon. As punishment for defying the decision of the colony, Ted was shunned.
Fifty turns later, a cruiser named the Amherst passed the Sagittarian Sector in search of alien insurgents. They noted that the Rukbat sector had been flagged for investigation. The captain of the cruiser, Anise Fargoe, authorized a rescue mission under the leadership of Lieutenant Ross Vaclav Benden, nephew of Admiral Paul Benden, to discover the reason for Tubberman's SOS. Upon his arrival planetside, Ross flew the Erica, a shuttle, to scan the southern continent, but he failed to notice the settlements in the northern hemisphere due to the fact that they were situated in deep cave systems.
On the southern continent, the Erica found the original settlement covered in volcanic ash, but Ross followed a beacon to the mountains. He and his crew found one of the original colonists, Stev Kimmer. Stev and the people of his hold, Honshu, convinced Ross and his crew that they were the last survivors of the colony, believing that Thread had killed all the others. They were evacuated and the Rukbat system was interdicted, ensuring that Pern would remain undisturbed in the future.
Meanwhile, during the first pass of the Red Star, the volcanic activity on the southern continent had forced the majority of the colonists to evacuate to the northern continent with the first groups of fledgling dragonriders. In the north, they established Fort Hold to take the arriving people, and the dragonriders fought their first Fall over the new settlement. Sean Connell and Sorka Hanrahan, a bronzerider and goldrider, founded Fort Weyr to house the new protectors of Pern.
Later, after a fever year and the deaths of many due to the overcrowding at Fort, new holds were formed: Ruatha, Southern Boll, and Tillek. Overcrowding in the Weyr as well caused a fight between three Queens, and it was decided to form new Weyrs: Benden, Telgar, and Ista. Torene of gold Alaranth was the first Weyrwoman of Benden, and she noticed the tendency of the dragons to shorten the names of male riders during fall. Thus began the tradition of honorifics.
During the first Fall, there were further attempts to produce more dragons by Kitti Ping's daughter, resulting in the photophobic whers and another small clutch of dragons.
Once the first interval began, both High Reaches Weyr and Igen Weyr were founded. More major holds were formed, following the expanding Weyrs; these included High Reaches and Nerat. At this point, what technology had been salvaged from the south was used to set up a college. However, during the approach and beginning of the second pass, such things as computers began to fail and power became a luxury. Students also rebelled against having to learn about unnecessary events from beyond Pern. In response, crafts began to replace the college, creating a new system of learning based upon teaching ballads. Some began to resist the belief that Thread would return as well, giving birth to the Star Stones to give warning of when Thread was coming.
Many turns later, during the sixth pass, a large, unusual feline was found swimming in the ocean and brought to Ruatha Hold for display. The giant cat carried a deadly disease, giving rise to the worst plague in Pernese history after first infecting only one runner. The Sr. Weyrwoman at Fort Weyr, Moreta, whose gold Orlith had a clutch of the sands on the time, fell ill with the plague but survived.
When the masterhealer finally managed to develop a vaccine against the plague using near-forgotten methods, a way had to be devised so it could be brought to all the holds in order to stop a second wave of the disease. Moreta tried to gather healthy riders from the Weyrs to carry the vaccine, but she couldn't gain access to Telgar Weyr and thus was dangerously short on assistants. When she made the trips to spread the vaccine, aboard the old Queen Holth to let Orlith watch her eggs, she had to make them both through time and space. The pair overexerted themselves trying to make up for the lack of riders and went between to nowhere due to exhaustion.
However, Moreta's efforts saved Pern; she was heralded as a hero. Holth's rider, Leri, and Orlith remained until the gold's eggs hatched and then went between together to return to their partners. At the hatching feast, the masterharper gave the first performance of The Ballad of Moreta's Ride.
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- COTTON - common fiber-producing plant for clothing.
- DRAGON'S TONGUE - produces a gel similar to aloe.
- FELLIS - produces juice used as a calming or sleeping drug.
- FIBER PLANTS - imported plants used to produce clothing.
- FLAX - common fiber-producing plant for clothing.
- FRUIT TREES - wide variety of trees native to Pern.
- GRAIN - small seed produced from arable crops.
- HERBS - wide variety imported for cooking and medicine.
- KLAH TREE - has bark that contains a stimulant and tastes similar to coffee.
- NEEDLETHORN - has hollow thorns that are used for syringes.
- NUMBWEED - anesthetic plant that can be made into a cream.
- REDFRUIT TREE - produces a red, plum-like fruit.
- TUBER - root vegetable found wild or grown across Pern, similar to potatoes.
- VEGETABLES - wide variety imported for consumption.
- BUBBLY PIES - sweet pie made from berries.
- FISH - meat from packtails, yellowtails, redfins, or whitefish.
- HERDBEAST - meat from bovines, ovines, or caprines.
- FOWL - meat from chickens, geese, or ducks.
- FRUITS - native varieties such as redfruit.
- KLAH - coffee-like stimulant drink.
- MEATROLLS - common stuffed bread item.
- SPICEROLLS - common breakfast bread item.
- TUBERS - common root vegetable item.
- VEGETABLES - mostly imported varieties.
- WHERRY - meat from wild or cultivated wherries or whersports.
- WINE - preferred alcoholic drink of Pern.
The Pernese have no zippers; they instead use button flaps, drawstrings, and a material similar to Velcro. Cotton and flax materials are typically used for clothing, but wool, leather, and a durable material similar to denim are also used. Women typically wear long shirts or shifts and skirts or trousers with either a tunic or blouse on top. Simple dresses and overalls are other everyday fashions. For special occasions, dresses varying in length from middle-of-knee to floor-length are typical, made of either velvet or fine linen with embroidery. Men usually wear loose shirts with trousers and either a doublet, tunic, or vest. Overalls are seen for them as well. More refined, decorated versions of everyday wear are used for special occasions. Both genders may use decorated belts, cloaks, coats, or sweaters. Riders generally dress in a similar manner to holders and crafters, but trousers are more common among both genders within the Weyr. Riding gear for them consists of a heavy, hip-length wherhide jacket lined with wool or fur, lined wherhide trousers, boots, and typically a cotton or linen shirt underneath the jacket. Wherhandlers and guards may wear light studded armor. Candidates are required by tradition to wear white robes and sandals to all hatchings they attend.
- acting like a wherry
- a dragon among the wherries
- all gas and ash
- bend a tail
- black ovine
- blowing smoke
- born under the Red Star
- by heaven
- by the first shell
- chew it raw and swallow
- friendly as a tunnelsnake
- full of Thread
- gather fool
- go chase yourself
- go for a blow
- don't give an egg
- has a dragon's two stomachs
- knee-high to a crawler
- like trying to draw an inside straight in Bitra
- lower than a tunnelsnake's belly
- mad as a wet wherry
- rotten egg
- shard it
- shove between
- slippery as a greased tunnelsnake
- smokeless weyrling
- something the wher dragged in
- something Thread warmed over
- son of a Bitran
- sun-crazed wher
- tail fork first
- the kind of person who would try blowing out the glows
- through fog, fall, and fire
- tunnelsnake fart
- tunnelsnake scat
- ugly as a watch-wher
- wet behind the earknobs
- when there's a warm night between
- wher afraid of its own shadow
- wher's behind
- wherry cock
- wherry hunt
- wherry teeth
One OOC month on Dalibor is equivalent to an IC season or three IC months for purposes of time measurement. However, the Pernese have their own system for recording time. A candlemark is comparable to a Terran hour. Days on both planets are comparable. The Pernese call a week, or seven days, a sevenday and each day with the sevenday is given a name based on its number, such as firstday or oneday. A month on Pern is four sevendays. A turn is the equivalent of a Terran year and its closing is marked by a two day celebration called Turn's End.
Barter is common on Pern. The exchange of a service or item for another service or item at a gathering or in everyday life occurs often. However, Pern's hard currency is known as the mark. Marks are circulated in the form of coins made of wood, set by the Lord Holders and master craftsmen. They are marked with their hold or hall of origin and what they're worth. The coins occur in the denominations of 1/32, 1/16, 1/8, 1/4, 1/2, 1, 2, 5, and 10. A few coins worth 50 marks do exist and are used for large transactions. They are all roughly the size of a quarter. A single mark is a significant amount of money for most people and is considered good spending money. It can be traded for the equivalent of a leather belt, a pair of leather shoes, a small wooden box, a small knife, a whetstone, a low-quality set of pipes, sixty-four bubbly pies, a plain shirt, or a sack of flour.
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